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« Prosumers showing the way? | Main | Usability and fun--best friends in mobile games »
There is something in this entry for everyone. For developers, you can read about how to create a mobile game that results in a positive user experience. For the rest of you, there are good tidbits about general ways to improve mobile usability.
Navigating in the waves of a game experience
When playing a game, users should experience the game world. In order to do this, the game navigation structure should support the experience. Use of high-level UI components should be avoided. Game menus should look and feel like the game. If high-level UI components are used, they should support the game experience seamlessly.
Designing for interruptions
Mobile games are played in a context where interruptions often occur: somebody might call or send an SMS message, or the player might need to pause the game to buy a bus ticket. Therefore, the game design should support saving and pausing.
There are novice and expert users among mobile gamers. Novice users often need more help than expert users. Help should be available if needed, easy to access and quick to read. These design principles are useful:
The user has expectations of how his/her surrounding environment works. The game world should match that model. Movement and moving objects in the game world should be intuitive, and obstacles and possibilities should be easy to detect.
The game should function like the real world, to the degree that it's possible. For example, when characters are jumping or throwing objects, the flight path should be predictable
The user must always understand his/her current status and the status of other players. Critical information about the game character's health, weaponry, money, etc., must be conveyed to the user clearly, without risk of misinterpretation.
Mobile games are often played in public places with other people around. Music and sounds might be a good addition to the game experience, but a great disturbance for others. Therefore:
Usability guidelines are handy and useful design tools. In order to guarantee good usability, evaluation should be a fundamental part of the development process. Even though mobile game development processes are very short, there are techniques and methods, such as expert evaluation and group testing, which have proven to be useful for mobile game developers. Usability is not the only factor that produces good games and gaming experiences, but without it no games could ever be played.
Comments
It seems to me that having the "game navigation structure... support the experience" has traditionally been one of the hardest UI components to implement for the mobile experience.
Then again, where I'm coming from (3D mobile input), it's inevitable that I am very aware of this issue! Thanks for a solid, substantive post!
Posted by: Sarah Lipman | May 16, 2006 10:55 PM