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« User is NOT the king (TM) | Main | What makes S60 different? »

Imagine a situation where you first had a very little and then suddenly you were given almost everything. It can be tricky, or? I’m not talking about new rich people (like me ;P), but mobile UI development. Since the birth of Flash Lite the UI developers have been offered loads of new chances to impress the users and other stakeholders with the mobile UI. It is great, but as the chances grow, so do the challenges. It’s like being in a huge candy shop with all sorts of candy and having to find the perfect mix.
It’s much easier to choose if the alternatives are few, but a real talent is required to make a design rock when you have all the opportunities open. That’s a little what Flash Lite UI design is about – at least when compared to traditional Java or C(++) or even (X)HTML UI development – you have to find your own successful way of narrowing down the alternatives and creating a UI that is both unique and usable. For helping you to get started with Flash Lite UI design, Forum Nokia has published an article called ‘Flash Lite Visual Guide’. This guide contains hints, tips and guidelines how to make the User Interface of you Flash Application usable. It offers you a good starting point for your UI design, but unluckily no guidelines how to make the UI fun and unique are included ;) – I guess that’s up to you!