New #1 in 3D: Nokia N95
Last week’s good news was of course Nokia N95 started shipping. I’ve been using it on and off for some time now. I won’t write a review piece, there are more expert and non-biased professionals to do that. I’ll just say it’s a great piece of work, but the work doesn’t end here ![]()
Coming back to the subject I was recently browsing through the results database at JBenchmark.com and noticed Nokia N93 was in the top spot in many places. I ran all of the bechmarks with N95 (official software) and posted the results. And now we have a new winner in JBenchmark 3D and JBenchmark HD categories!

The difference between those two categories is that latter one tests 3D performance with hardware acceleration. As you may know both Nokia N93/N93i and N95 have a dedicated 3D accelerator that well explains the stellar performance. However since both devices also occupy the top spots in the non-accelerated category that must mean they have more than enough general “horsepower” for 3D stuff as well.
JBenchmark has also a more complete test package for overall Java performance, JBenchmark Pro. Since the N95 results where largely missing there I did the footwork and tried to get the results in place also there. N95 immediately climbed to the second place being beaten only by.. you guessed it: Nokia N93.
The people behind JBenchmark also have a native version for testing 3D performance in different OSs (Brew, Linux and Windows Mobile in addtion to Symbian), GLBencmark. In native side top trio is Nokia N93, N93i and N95 in this order.
If you want to see some good-looking 3D game action System Rush: Evolution (demo) is available for N93/N93i/N95 and hopefully we’ll see more game titles for these “multimedia beasts” soon! Alan Wake ported to mobile maybe? ![]()
-Jukka




Hi Jukka,
its the actually very well known fact about this great phone which is based on the same OMAP2420 chipset as the Nokia N93(i)
More about:
VIDEO: PowerVR Bring Console Quality Gaming To Mobiles
http://www.symbian-freak.com/news/007/02/sys_rush_on_n95.htm
http://www.symbian-freak.com/news/006/05/powervr_mbx.htm
Nice find anyway,
Cheers,
teo
It does seem almost 100% certain that the N95 and N93/93i will be compatible with the upcoming next gen gaming platform.
If only Nokia would actually give us an official statement on compatibility, people could rush out to buy these phones in advance!
“Alan Wake ported to mobile maybe? :)”
How about this game too?
http://www.tdubel.com/emulaattorit/kuvat/sc64pelit/uuno.gif
krisse, I can’t say anything about N-Gage because I don’t know. Somebody from Play New could comment? In the meanwhile we just have to wait, and keep checking on Future Watch.
But yes, I agree with you
Not sure about the Uuno though..
Ive got a question for y’all,
how come that the N95 has got about 1000000memory (dont know the unit)less than the N93 in its Java viritual machine??
N95
JVM general
Memory adaptive or dynamic (424960 - 883072)
link
N93
Memory adaptive or dynamic (819200 - 1923968)
link
Could it be this causing less cpu performance?
Agaa, that could be it. Don’t know why is that, but apparently JVM memory size configuration is different in those products. This theory is also supported by the fact that I got quite often ‘memory out’ errors when running some of the JBeenchmark Pro tests.
Really? Maby u should tell nokia about this, I belive that this would be really easy to fix wouldnt it? Think u should tell them to make an option where u can chose how much memory u want the JVM to use.
Btw. IF its the low memory in the JVM causing the lower cpu points, then this wouldnt affect the performance in cpu in symbian (.sis/.sisx) games
right?
thx// Agaa
Teo, sorry about your comment being censored again by our junk filter.. I have to remember to keep an eye on that.
Yes, it’s a well-known fact but not published by Nokia. Until now:
http://forum.nokia.com/devices/N95
Agaa, I’m guessing the JVM memory size is a compromise somebody has to make so that all the other functions have memory also.
It would be great if the user could choose the amount of memory he/she wants to allocate for different tasks (like Java) but potentially very hazardous also..
nice blog n very nice features
Texas Instrument OMAP 2420 (ARM_architecture 11 based) - 333 MHZ, PowerVR features (3d and 2d accelerator) and High speed peripheral interconnect.
N95 features a 5 megapixel camera with Carl Zeiss autofocus lens, a 2.6″ QVGA display and a two way slider. Oh yes, and there’s an internal full GPS with free maps covering 100 countries. But let’s not forget the Bluetooth 2.0 +EDR, full-featured music player, standard 3.5mm stereo headphone jack, VGA video camera, the excellent S60 Feature Pack 1 web browser based on Safari technology, Euro-only 3G, quad band GSM + EDGE, the usual super-strong Nokia reception and MS Office viewer applications.
Texas Instrument OMAP 2420 (ARM_architecture 11 based) - 333 MHZ, PowerVR features (3d and 2d accelerator) and High speed peripheral interconnect.
Really? Maby u should tell nokia about this, I belive that this would be really easy to fix wouldnt it? Think u should tell them to make an option where u can chose how much memory u want the JVM to use.
When the mobile have so many features including a 5 MP Camera,PSP video games support, GPS, MP4 Player etc. than who will care about the small problem.
Nice blog.